Pay attention
This documentation is for the as yet unreleased version of effector Spacewatch 23.0.

Effector Solid Gate

Gate is a hook for conditional rendering, based on current value (or values) in props. An example of a problem that Gate can solve – you can put together all required data, when component was mounted. Or show another component if there is not enough data in props. Gate also looks good for Routing or animation.

This allows you to send props back to Store to create feedback loop.

Gate can be used via useGate hook or as component with props (<Gate history={history} />). Gate stores and events can be used in the application as regular units

Gate can have two states:

  • Open, which means mounted
  • Closed, which means unmounted

Gate Properties

state

Important

Do not modify state value! It is derived store and should be in predictable state.

Store<Props>: DerivedStore with current state of the given gate. The state comes from the second argument of useGate and from props when rendering gate as a component

open

Important

Do not manually call this event. It is an event that depends on a Gate state.

Event: Event which will be called during gate mounting

close

Important

Do not manually call this event. It is an event that depends on a Gate state.

Event: Event which will be called during a gate unmounting.

status

Important

Do not modify status value! It is derived store and should be in predictable state.

Store<boolean>: Boolean DerivedStore, which show if given gate is mounted.

Contributors